I grant the sense of danger is part of what makes this formula work, but I would have liked to have seen a balance struck to make things less taxing. Even on the lowest difficulty setting, it can be a stressful game, requiring precise play and constant vigilance. Nordic Warriors also brings back the rather punishing difficulty found in its predecessors. Maybe we could have the option to choose our units before each mission (within limitations) or customize our troops somehow, or perhaps the physics engine could be further enhanced to include terrain deformation or the like. I know this was made by a very small development team with a very limited budget, so there’s only so much you can expect, but there are a lot of things that could be done to enhance this style of game. It basically is just playing Myth with modernized graphics, and much as I love Myth, I would like to believe after twenty plus years the formula could be refined somewhat. The downside is that it is perhaps too slavish in adhering to Myth’s formula. There’s a unique tension and thrill to these hyper-realistic virtual battles against overwhelming odds. I keep saying it, but there just aren’t any other games that feel quite like this, and that’s a crying shame. It’s good because it’s a good formula that deserves to be repeated. The best and the worst thing about Nordic Warriors is that it so closely replicates the experience of Myth. On the one hand it takes some of the character out of the experience, but on the other hand I did lose a lot less units to friendly fire, which I can’t complain too hard about. NW seems a bit less stringent about realism than its predecessors - I didn’t notice shrapnel doing any damage, and arrows seem less likely to be blown off course - which is a mixed bag. Myth and Nordic Warriors also share a strong degree of realism, with projectiles following real physics. I had my shaman heal her up, and from that point on I did everything I could to keep Iona alive in all subsequent missions. She was already wounded, but after I successfully dodged the casters’ projectiles and slew them, Iona managed to evade hordes of enemy soldiers and make it back to my lines with about 1% health left. In one mission, I sent one of my shieldmaidens, Iona, on what I believed to be a suicide mission to hunt down some enemy casters. Even without any actual character development or personalities, they can start to take on a life of their own. This is further enhanced by the fact every unit is named, with a kill counter that persists across missions. With no reinforcements outside of certain rare scripted events, every unit is precious, and every death is felt. Instead, you’re simply given a small number of units and an objective. This style of games lacks the economic gameplay you see in most RTS titles. There’s really been nothing like them before or since. Nordic Warriors is obviously intended as a spiritual successor to Myth: The Fallen Lords and its sequel, a wildly unique series of real time strategy (or real time tactics, as they were sometimes dubbed) games from the 90s that I absolutely loved back in the day. This interpretative shift can have serious implications not just for Polish archaeology but also for the understanding of the much wider Viking world.After being intrigued by the demo, the developer of newly released RTS game Nordic Warriors was kind enough to give me a review code for the full version of the game. By re-analysing the most iconic graves from these sites, it will be demonstrated that their contents can provide fascinating insights not into Scandinavian but actually into West Slavic warrior identity. This paper will challenge these interpretations, demonstrating how the weak foundations they are built upon have led to serious misconceptions about social identities and cross-cultural interactions in the Viking Age. The same conviction pertains to rich weapon graves from places like Luboń and Łubowo in Greater Poland. To this day, numerous scholars are convinced that the people buried with lavishly decorated spurs and horse tack in the cemetery at Lutomiersk in Central Poland also came from Northern Europe or at least that they had strong connections with Scandinavia or Rus. Given at the 2019 European Association of Archeologists conference in Bern, in September 2019Ībstract: Since the discovery of a richly furnished Viking Age weapon grave in the cemetery at Ciepłe in Pomerania in the year 1900, there has been an uncritical tendency among many Polish archaeologists to consider male graves with opulent goods and military equipment as belonging to Scandinavian warriors. Viking Warriors in Poland: Overcoming Identity Crisis
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